Wednesday, January 11, 2012

Resident Evil: Operation Raccoon City

Well, this trailer sure put this game on my radar.
Resident Evil 4 & 5 were pretty damn awesome. Okay, 5 wasn't that much of a horror game as it was cheesy action but it's still slick as fuck...

Friday, December 30, 2011

Modern Warfare 3, Batman Arkham City, Orcs Must Die

Well then, some sick days gave me an opportunity to catch up.
I never was into Call of Duty games before Modern Warfare but MW1 & 2 were quite impressive. They managed to take the tired genre and give it a new spin. Unfortunately, that energy is gone in MW3. It's the hyped up overdone sequel which are all too common in video games. That doesn't mean it's bad but there's just not that much new. The multiplayer is still a very nice time-killer but it also doesn't bring much new to the table.
Man, don't kids these days get tired after buying the same game 5 times?

 
These days it's all about action games. Uncharted, Gears of War, Assassin's Creed and other such titles mix all genres into each other and only work because they are done so well. Unexpectedly, Batman: Arkham Asylum also managed to join that list of AAA games by being the first good comic book game since... well, ever. Arkham City is the sequel with more of an open world taste - while the first time you were skulking around in the prison compound, Arkham City gives you a whole part of a city to explore. It's pretty much what you would expect from a Batman game and more - loads of characters, great graphics, good story, fantastic combat, dark cinematic music. But you could compare it to the diamond wrapped in shit, except you can't wash it off. You see, it uses Games for Windows Live, which is a universally hated online system. It needs upgrades and restarts and is really the most annoying and unnecessary software you can glue to the game. After playing a bit, something happened and my savegames dissappeared. I searched around in the forums a bit and found out it's pretty common. It would be easy to blame GfWL, maybe it's Steam's fault but whatever, I didn't start the game again.

 
I have bit of a weak spot for Tower Defence games and Orcs Must Die! is a wonderful indie tower defence game, which you play from the third person angle. This means that you have weapons, spells and traps at your disposal. It all comes together well and creates one addictive orc slaying experience. I personally would prefer more traps and less spells/melee but I guess it makes the game more hectic and interesting. At first, the game's visual style didn't seem too likable, bringing World of Warcraftish cartoony style with pop culture references but it all works out great. You might find it pretty cheap on Steam, I suggest checking it out. Also, take a look at their interactive trailer.

 

Saiko

Wednesday, November 23, 2011

Immortals

"Immortals" (also called "funny headwear collection catalogue 2011") is a mythic fantasy action film, released on 11.11.11. I just watched it in 3D and I have to admit it's not bad. It's advertised as being produced by the producers of 300, which sounds silly but the similarities are oh-so-visible. In a good way. The sets are heavily stylized (the whole visual style looks more like it belongs to a stage, rather than a screen), the action is amazingly brutal and relies heavily on temporal remapping. You know... slow motion.
The story is loosely based on Greek myths and no, not the lesser known ones about debts and lazyness. A hero finds himself through a journey and kicks Mickey Rourke's ass in the process. There's also a mythical bow, a virgin oracle and way too much talk about having sons. I suggest to watch it for the action, 3D is nice but not mandatory.

Saiko

Tuesday, November 8, 2011

Bastion

Gaming these days has a lot to offer and the advancements over the years are amazing. Sadly though, with it come bigger budgets which result in less risktaking. Because of that, a lot of the big releases play like the same game. Still, there are very good mainstream games around and one might think that small-budget indie games don't have much to offer.
Actually, I think mostly they don't. Capsized is a good example of a game that didn't really have anything original to it. But there are also notable examples like Limbo, Braid or Bastion.
I tried Bastion out recently and I was amazed. I never thought I would like this kinda asian-looking action game so much but it's a really special game. You don't really get to say that often for a game but story is the best part. Waking up on a small island in the sky, a gravelly voice of a narrator comments the actions of the main character and the world around him. You learn that the world was destroyed by an event called Calamity and the main character ("the kid") and the narrator are almost the only survivors. They build a small establisment called "the bastion" and the kid starts to recover artifacts to improve it.
Somewhat unexpectedly, the world is overflowing with details and backstory, also the characters themselves (a couple more appear later on) have a rich background and complex motivations. I would actually compare the story to Stephen King's "Gunslinger" books. But the best part of it is the way it gets presented - by a narrator. How has the gaming world overlooked that vehicle of storytelling? Lame cutscenes, overly long dialogue sequences and ingame books should burn in the hell of gaming as they do nothing but lock you out of the interactive medium that gaming should be. The deep reassuring voice of the narrator keeps you entertained and makes the character's actions and emotions (or lack of them) matter. It's kind of brilliant actually.
It doesn't hurt that the music is also very good, the artstyle vivid and gameplay varied. There are a bunch of different weapons to choose from, each bring something unique to the table and they are upgradeable in different ways (each weapon also has their own challenge levels). Pretty much the only thing you could pick on is the gameplay itself, which might be a little more smooth and sharp. But it might be that this impression is the result of your first weapon being a big and heavy hammer. Once you get a machete, things get slicker.
Suprise of the year for me, strongly recommended.

Saiko

Tuesday, November 1, 2011

Beavis and Butt-head (now out)

Well they're back.
The first episode of Beavis and Butt-head after 14 years aired last week and it's as good as ever. After all the hype and cult following the show still doesn't take itself too seriously. And seeing those two guys commenting videos such as Skrillex's "First of the Year" is just mindblowing.
There's one very odd thing though. The show is presented in 4:3 aspect ratio instead of the modern widescreen (16:9). Apparently this is because they wanted to use some old material for the couch sequences. It reaaaaly shows if you watch the show on high-res as some dialogues look like they were drawn in the 80s. Yeah it's not important but strange. What the hell - they didn't have time to draw like three additional frames? Then again, crappy animation has always been a part of Beavis and Butt-head's style.
Anyways, the first episode was everything it should have been and I look forward fot the rest.

Saiko

Wednesday, October 26, 2011

Rage

Oh, the legendary id Software, how much have you done for all of us...
The creators of Doom, Quake and um... Quake 2. While the studio's past has made a huge impact on today's gaming, they haven't been up to much lately. Mainly they're outsourcing their intellectual property to other - almost competent - studios to make games like Quake 4 or Wolfenstein. The people working there nowadays probably didn't have much to do with Doom (except for that annoying geek John Carmack) and to justify their existence they have been working for years on some game that would maybe have been a little bit original when it first came out.
It's called Rage - a post apocalyptical shooter/racer game that's trying to be a blend between Borderlands, Fallout 3 and Grand Theft Auto and does really nothing better than these games. It's a fairly linear game where you run around completing quests by shooting mutants and winning races with cars that shoot rockets. So you can add Mario Kart to the mix. No wait, Borderlands already did that. GTA too actually. Anyways...
Despite it's complete lack of originality (the bad authority guys are called Authority, the resistance movement is called Resistance. Seriously.), Rage does some things pretty well. First, it looks pretty good, especially landscapes. Apparently the game uses some sort of new technology that wraps the whole level into one huge texture to get better results while using less resources. Unfortunately this pays back with smaller items which look bloody awful at times. Secondly, the characters are well designed and animated, with unique looking NPCs gesturing wildly while giving out quests and mutants are jumping, crawling, climbing around the locations and stumbling onto walls when being shot. However, neither the shooting mechanics or driving offer anything above the average.
This all said, it's not a bad game. You can shoot mutants and drive buggys that shoot, graphics and sound are good enough, so what's there to complain about? Yeah, it's too easy and casual but after a hard day it can be nice and relaxing, just dumb fun. If only it wouldn't have been terribly overhyped for the past years but then again, would I even have touched it then?

Saiko

Saturday, October 22, 2011

Blizzcon 2011

Blizzard, the gaming company behind the very successful Warcraft, Starcraft and Diablo series, are once again hosting their annual Blizzcon festival. There's something new going on with each of their "intellectual properties", so here's a link to the new Diablo 3 cinematic (watch in highest possible quality, this is some nice shit):
Nice stuff, though a little basic story-wise. Still, we get to know that Azmodan is going to be an important character. To clarify, in Diablo 3's universe (called Sanctuary), there are 7 evils - 3 prime evils (Mephisto - Lord of Hatred; Baal - Lord of Destruction and Diablo - Lord of Terror) and 4 lesser evils (Duriel - Lord of Pain, Andariel - Maiden of Anguish; Azmodan - Lord of Sin and Belial - Lord of Lies). Diablo was first defeated in the first game but resurrected through the first game's main character. So he was destroyed once again in the second game, along with Andariel, Duriel, Mephisto and Baal. So now we know that Diablo and Azmodan will going to have a strong presence, also Belial will be involved. Goodbye social life...
Then there's Starcraft 2 keeping their fans waiting for their first, zerg-orientated expansion:
And lastly, the World of Warcraft MMORPG, making it's announcement for the fourth expansion, Mists of Pandaria:
Lol srsly? While the Chinese-themed world looks somewhat appealing, the childish kung fu panda stuff (yes, I'm not the first one to make this connection)  has received a lot of negative vibes. The pet battle system is often compared to Pokemon and the pandaren monk stuff to well... kung fu panda. Have to admit though, that pandas have been existing in Warcraft's lore since Warcraft 3, so probably way before Kung Fu Panda was a thing. Admittedly, they existed more as "eastern egg" jokes than real lore characters. Not sure I will try this expansion out but if Diablo 3 is out by then, why should I?
There's something behind this... Maybe a shift in target demographics? If that means that WoW is left for children and Diablo 3 is something for older gamers looking for a darker experience then by all means, throw Mickey Mouse, Twilight and Guitar Hero into WoW and make my Diablo 3 experience as dark and visceral as possible. Fuck yeah...

Saiko

Friday, October 14, 2011

Paranormal Activity

Uh, should go to the movies more often, lately all the films I watch is more like filling the gaps of what I've missed in the recent years. "Paranormal Activity" caused some ruckus a year or two back, being an independent low-budget horror movie that received widespread attention after scaring the shit out of the audiences that first viewed it (which was very effectively used in marketing, as you can see from the trailer). Then it was noticed by some studio bigwigs (including Steven Spielberg) and eventually became one of the most profitable films ever made. Now there has been a sequel (actually a prequel), which hasn't been that warmly received and also the third episode is in the works. From what I hear, it's going down the "Saw" path - brilliant mindfuck film being bought off by a big studio and turned into a mindless money-milking gore-or-whatever-fest.
"Paranormal Activity" itself is a found-footage type of horror film (like "Blair Witch Project", which also got a crappy sequel by the way. Well, crappy by audience's and critics' opinions, I was probably the only person to actually enjoy the film, although I was like 15 at the time) about a young couple having trouble with a demon. The demon has followed the woman since she was young and might have been behind her house burning down as a child. His boyfriend finds the whole thing fascinating and starts videotaping her when she sleeps to get video evidence of something paranormal happening. He gets what he wants but the demon gets more and more agitated from the attention. It's a very tense movie with a "less is more" attitude. The characters are shallow yet believable and the pacing fits the premise wonderfully.
I don't want to spoil anything but the ending is utter crap. No real conclusion, just a cheap sell-out. I found out from Wikipedia that there actually three different endings. Apparently they chose the most boring one for the theatrical release. Shame...
Anyways, filming the audience's reaction has since then become a real hit. It was one of the things behind the success of a horror indie game "Amnesia: The Dark Descent". Search for "amnesia the dark descent reactions" from youtube if you're interested in that sort of thing. Didn't enjoy the game much myself for some reason. Now "Call of Chthulhu: Dark Corners of the World", that was a scary fucking game.

Saiko

Saturday, October 8, 2011

Sword of the Stranger

"Sword of the Stranger", 2007, is an anime from Japan. Taking place in feudal Japan, it's a story about a young boy with a dog being hunted by chinese mercenaries for some reason. So the boy pays to some stranger with a sword for protection to escape to a monastery. As it turns out, that stranger is one of the baddest badasses in the history of badassery, just tired of fighting. He is so badass that until the final scenes he doesn't even (have to) pull out his sword. Of course, he soon finds himself in the midst of some of the bloodiest swordplays in recent history.
"Sword of the Stranger" might be best described as a Japanese anime version of a Hollywood blockbuster action movie. I wouldn't go as far as to call it outstanding but it's definitely good. The character drawing is somewhat simple but the film makes up for it with excellent choreography, sound design, interesting characters and battle scenes. Somewhat formulaic, I'll admit, but a very worthy popcorn samurai film. Also made me really want to get a dog...

Saiko

Monday, October 3, 2011

Dead Island


Earlier this year, Dead Island – a zombie sandbox first person game – released a cinematic trailer which you can see above. It went viral and exploded over the internet, lots of people calling it the best trailer ever made. I must admit it’s very good, check it out.
 A couple of weeks ago I made a post about cinematic trailers and how little they really say about the game. My argument just got a little stronger as Dead Island – released in September -  is a pretty shitty game. It takes place in a tropical island resort after an outbreak of “oh my god, it’s the zombies again”. Not that there’s anything wrong with zombies, I’m a bit of an enthusiast myself. In essence, the concept of a tropical paradise resort turning to hell might work pretty well. However, the gameplay is weak and seems half-finished.  For example, most of the game is built around melee fighting and melee drains your character’s stamina. Which means is that a lot of time is just spent waiting for stamina to return while furious zombies bash your eyes out. It’s possible to simply jump in to other player’s game, if their progress is similar to yours. Again, good idea, poor execution. And the graphics are just awful.
However, Dead Island has potential. Nice soundwork manages to pull you in at times and I get the feeling that there is a good game director behind this, who has sincere love for the project. Sadly, the means for making that vision a reality have been very limited. I hear that Dead Island has sold very well, so maybe with their next project they have the funds to do it properly. Meanwhile, I guess I have to play more Left4Dead…

Saiko

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